// Beeper engine // Copyright (C) 2021 by Juan J. Martinez // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // #ifndef _BEEPER_H #define _BEEPER_H #include struct beeper_sfx { uint8_t type; uint8_t frames; uint8_t freq; uint8_t slide; uint8_t next; }; // to init the beeper engine, provide a pointer to the effect table void beeper_init(const struct beeper_sfx *efx_table) __z88dk_fastcall; // to queue a new effect // efx_no is... // // 0: no effect (stops sound) // 1: index 0 of the effect table // 2: ... // void beeper_queue(uint8_t efx_no) __z88dk_fastcall; // to be called in the INT handler; call beeper_init first! void beeper_play(); #endif