# sfx2h.py This tool requires Python 3 and can generate a C include file from a sfx file as saved by `sfxed`. Being Python is easier to modify and adapt to your own needs! Example: ``` sfx2h.py ../test.sfx sounds ``` Will generate: ``` /* file: ../example/test.sfx */ #ifndef SOUNDS_H_ #define SOUNDS_H_ #include "beeper.h" enum sounds_enum { SOUNDS_LASER = 1, SOUNDS_ZAP, SOUNDS_DRILL, SOUNDS_EXPLO, }; #ifdef LOCAL const struct beeper_sfx sounds[] = { { 0x01, 0x20, 0x78, 0xfc, 0x00 }, { 0x02, 0x10, 0x0c, 0x00, 0x00 }, { 0x01, 0x20, 0x01, 0x00, 0x00 }, { 0x02, 0x20, 0x80, 0xff, 0x00 }, }; #else extern const struct beeper_sfx sounds[]; #endif #endif // SOUNDS_H_ ``` You can include it normally in any C file, just remember to define `LOCAL` before included in the module containing the data (only once!). ## CAVEATS * Is not performing exhaustive checks on the effects' names or the provided id * `LOCAL` is not undefined after used