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author | Juan J. Martinez <jjm@usebox.net> | 2023-08-13 08:28:25 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-08-13 08:28:25 +0100 |
commit | e6a6edc9fa6081f5fb17a72788a33e29cb103ae5 (patch) | |
tree | 9d680a90079a5d53656e1b2514ca234135216aaa | |
parent | eab72cafb0ffb04d139beabd34be83a7e6480410 (diff) | |
download | gold-mine-run-1.5.tar.gz gold-mine-run-1.5.zip |
These can fail and is reason to not have sound1.5
It is better to disable sound completely to avoid crashes or unwanted
behaviour.
-rw-r--r-- | src/sound.c | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/src/sound.c b/src/sound.c index bf0c7be..86f6388 100644 --- a/src/sound.c +++ b/src/sound.c @@ -56,7 +56,9 @@ uint8_t sound_init() } /* 1 voice for effects */ - MikMod_SetNumVoices(-1, 1); + if (MikMod_SetNumVoices(-1, 1)) + /* has_sound is 0 */ + return 1; /* needs a song playing to get effects; have a "silence" pattern on 0 */ music = Player_LoadMem((const char *)binary_music_start, (size_t)&binary_music_size, 8, 0); @@ -64,7 +66,9 @@ uint8_t sound_init() return 0; Player_Start(music); - MikMod_EnableOutput(); + if (MikMod_EnableOutput()) + /* has_sound is 0 */ + return 1; has_sound = 1; return 1; |