From 4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Mon, 3 Jul 2023 21:40:42 +0100 Subject: Sound queue This is to queue sounds and play them when we update the screen, so the sounds are synced with the action. It is required because the MikMod_Update function updates on the clock int, and is not synced with the VGA's vsync. --- src/game.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/game.c') diff --git a/src/game.c b/src/game.c index da476dd..a89ff66 100644 --- a/src/game.c +++ b/src/game.c @@ -87,7 +87,7 @@ static void hud_render() sprintf(b, "%02d", time); put_text(172, 4, b, time > 10 ? 1 : 15); if (!gameover && time <= 10) - sound_play_efx(EFX_TIME); + sound_queue_efx(EFX_TIME); } if (hud & HUD_STAGE) @@ -193,7 +193,9 @@ void run_game() player_draw(); wait_vsync(); + blit_update(); + sound_play_queue(); if (gameover) { -- cgit v1.2.3