From 1ae6a63f79edd72aa39c7f7e2bca5182a68592b4 Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Mon, 10 Jul 2023 23:06:59 +0100 Subject: Draw entities in order This makes a difference on the less powerful machines and helps avoiding flickering. --- src/pickup.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/pickup.c') diff --git a/src/pickup.c b/src/pickup.c index 7036891..afc5ef2 100644 --- a/src/pickup.c +++ b/src/pickup.c @@ -109,6 +109,7 @@ static const Rect *frames_bonuses[] = void pickup_time_init(Entity *e) { + e->used = USED_BG; e->frames = (const Rect *)frames_in; e->flags = PICKUP_TIME; e->counter = MAX_TTL * 2 + (rand() % MAX_TTL); @@ -117,6 +118,7 @@ void pickup_time_init(Entity *e) void pickup_bonus_init(Entity *e) { + e->used = USED_BG; e->frames = (const Rect *)frames_in; e->flags = PICKUP_BONUS; e->counter = MAX_TTL + (rand() % MAX_TTL); @@ -125,6 +127,7 @@ void pickup_bonus_init(Entity *e) void pickup_pickaxe_init(Entity *e) { + e->used = USED_BG; e->frames = (const Rect *)frames_in; e->flags = PICKUP_PICKAXE; e->counter = MAX_TTL / 2 + (rand() % MAX_TTL); @@ -207,7 +210,7 @@ void pickup_update(Entity *e) add_pickaxe(); break; } - e->used = 0; + e->used = USED_FREE; sound_play_efx(EFX_PICKUP); } } -- cgit v1.2.3