From 4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Mon, 3 Jul 2023 21:40:42 +0100 Subject: Sound queue This is to queue sounds and play them when we update the screen, so the sounds are synced with the action. It is required because the MikMod_Update function updates on the clock int, and is not synced with the VGA's vsync. --- src/sound.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/sound.h') diff --git a/src/sound.h b/src/sound.h index 506531b..b51a8ba 100644 --- a/src/sound.h +++ b/src/sound.h @@ -18,6 +18,9 @@ void sound_update(); void sound_music_pattern(uint16_t pat); void sound_play_efx(uint8_t efxno); +void sound_queue_efx(uint8_t efxno); +void sound_play_queue(); + void sound_mute(); void sound_unmute(); -- cgit v1.2.3