From c65f26c530432519b576f8347926a8c94f03ad66 Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Sun, 16 Jul 2023 22:01:47 +0100 Subject: Ensure the player is drawn on stageclear Even if invuln! --- src/player.c | 6 ++++++ src/player.h | 1 + 2 files changed, 7 insertions(+) (limited to 'src') diff --git a/src/player.c b/src/player.c index 15e7c8e..a64f5d0 100644 --- a/src/player.c +++ b/src/player.c @@ -353,3 +353,9 @@ uint16_t player_y() { return y; } + +void player_stageclear() +{ + invuln = 0; + player_draw(); +} diff --git a/src/player.h b/src/player.h index 95bc14a..9fdaab0 100644 --- a/src/player.h +++ b/src/player.h @@ -11,6 +11,7 @@ uint8_t player_collision(Entity *e); uint8_t player_collision_pickup(Entity *e); void player_hit(); +void player_stageclear(); uint16_t player_x(); uint16_t player_y(); -- cgit v1.2.3