# Gold Mine Run! This is an arcade platformer for DOS. ## Requirements Running the game: - MS/DOS or compatible - A DOS Protected Mode Interface, e.g. [CWSDPMI](http://sandmann.dotster.com/cwsdpmi/) - 386DX 33MHz (or better) with VGA - At least 4MB of RAM - Sound Blaster (or no sound) The game can be controlled by keyboard. | Key | Action | | --- | --- | | Cursor up | Jump | | Cursor left | Move left | | Cursor right | Move Right | | P | Pause / resume game | | ESC | Exit the game | Check `-h` CLI flag for options. Development: - GNU Make - DJGPP C (using GCC 12.1.0; other may work) - [libmikmod](https://mikmod.sourceforge.net/) - DOSBOX - tools: Python 3 and PIL (or Pillow) library For DJGPP I recommend cross-compilation using [build-djgpp](https://github.com/andrewwutw/build-djgpp/). Set `LIBMIKMOD_BASE` env variable to your libmikmod sources with the DOS library compiled and ready to use. You can build the game with `make` and run it in DOSBOX with `make run`. ## Author This was made by [Juan J. Martinez](https://www.usebox.net/jjm/about/me/). * The code is licensed MIT, see [LICENSE](LICENSE) file. * The assets are licensed [CC-SA-NC](https://creativecommons.org/licenses/by-sa/4.0/). Because the assets are licensed CC-SA-NC, you are not allowed to use them in a commercial project. In case you wanted to sell copies of **Gold Mine Run!**, you would have to replace all the graphics, music, sound effects and level data. If you include a substantial part of this project in your own work, you should include a copy of the LICENSE file in your source code and clarify which files are covered by it. Homepage: [Gold Mine Run!](https://www.usebox.net/jjm/gold-mine-run/)