#include #include #include #include #include #include "timer.h" #include "keyb.h" #include "vga.h" #include "data.h" #include "game.h" /* disable paging because our int handlers are written in C */ int _crt0_startup_flags = _CRT0_FLAG_LOCK_MEMORY; void free_all() { timer_free(); keyb_free(); } int main(int argc, char *argv[]) { timer_init(); keyb_init(); atexit(free_all); /* set VGA 320x200, 256 col */ if (!set_mode(0x13)) { fprintf(stderr, "ERROR: failed to init the VGA card\n"); return 1; } set_palette(binary_palette_start); if (!open_framebuffer()) { set_mode(3); fprintf(stderr, "ERROR: failed to open the framebuffer\n"); return 1; } blit_erase(0); wait_vsync(); blit_update(); run_game(); set_mode(3); close_framebuffer(); return 0; }