#ifndef _PLAYER_H #define _PLAYER_H void player_init(uint16_t start_x, uint8_t start_y, uint8_t start_dir); void player_update(); void player_erase(); void player_draw(); uint8_t player_collision(Entity *e); uint8_t player_collision_pickup(Entity *e); void player_hit(); uint16_t player_x(); uint16_t player_y(); #endif /* _PLAYER_H */