#ifndef _PLAYER_H #define _PLAYER_H void player_init(uint16_t start_x, uint8_t start_y, uint8_t start_dir); void player_update(); void player_erase(); void player_draw(); uint8_t player_collision(Entity *e); uint8_t player_collision_pickup(Entity *e); void player_hit(); void player_stageclear(); uint16_t player_x(); uint16_t player_y(); #define GRAVITY_OFF 0 /* XXX: substract 1 to get the value from gravity_seq */ #define GRAVITY_DOWN 14 #define GRAVITY_UP 1 #define GRAVITY_SEQ_LEN 24 extern const uint8_t gravity_seq[GRAVITY_SEQ_LEN]; #endif /* _PLAYER_H */