#include <stdint.h>
#include <dos.h>

#include "data.h"

#include "mikmod.h"

typedef struct
{
    SAMPLE *s;
    const char *data;
    size_t len;
} Efx;

#define EFX_CNT 8

static Efx efx[EFX_CNT] =
{
    { NULL, (const char *)binary_gold_efx_start, (size_t)&binary_gold_efx_size},
    { NULL, (const char *)binary_jump_efx_start, (size_t)&binary_jump_efx_size},
    { NULL, (const char *)binary_warp_efx_start, (size_t)&binary_warp_efx_size},
    { NULL, (const char *)binary_pickup_efx_start, (size_t)&binary_pickup_efx_size},
    { NULL, (const char *)binary_time_efx_start, (size_t)&binary_time_efx_size},
    { NULL, (const char *)binary_oneup_efx_start, (size_t)&binary_oneup_efx_size},
    { NULL, (const char *)binary_hit_efx_start, (size_t)&binary_hit_efx_size},
    { NULL, (const char *)binary_death_efx_start, (size_t)&binary_death_efx_size},
};

static uint8_t cur = 0;
static uint32_t voice = 0;

static MODULE *music = NULL;

uint8_t sound_init(uint8_t nosound)
{
    MikMod_InitThreads();

    if (!nosound)
        MikMod_RegisterDriver(&drv_sb);
    MikMod_RegisterDriver(&drv_nos);
    MikMod_RegisterLoader(&load_it);

    md_mode |= DMODE_SOFT_SNDFX | DMODE_SOFT_MUSIC;
    md_volume = 128;
    md_sndfxvolume = 128;
    md_pansep = 0;
    md_mixfreq = 22050;

    if (MikMod_Init(NULL))
        return 0;

    for (uint8_t i = 0; i < EFX_CNT; i++)
    {
        efx[i].s = Sample_LoadMem(efx[i].data, efx[i].len);
        if (!efx[i].s)
            return 0;
    }

    /* 1 voice for effects */
    MikMod_SetNumVoices(-1, 1);

    /* needs a song playing to get effects; have a "silence" pattern on 0 */
    music = Player_LoadMem((const char *)binary_music_start, (size_t)&binary_music_size, 8, 0);
    if (!music)
        return 0;

    Player_Start(music);
    MikMod_EnableOutput();

    return 1;
}

volatile static uint8_t divider = 0;

/* To be called from the timer int, so we update every 1080ms approx by using a
 * counter and updating 1 in 20 interrupts */
void sound_update()
{
    if (++divider == 20)
    {
        divider = 0;
        MikMod_Update();
    }
}

void sound_mute()
{
    MikMod_DisableOutput();
}

void sound_unmute()
{
    MikMod_EnableOutput();
}

void sound_free()
{
    MikMod_DisableOutput();

    if (music)
        Player_Free(music);

    for (uint8_t i = 0; i < EFX_CNT; i++)
        if (!efx[i].s)
            Sample_Free(efx[i].s);

    MikMod_Exit();
}

void sound_music_pattern(uint16_t pat)
{
    Player_SetPosition(pat);
}

void sound_play_efx(uint8_t efxno)
{
    if (cur > efxno && !Voice_Stopped(voice))
        return;

    cur = efxno;
    voice = Sample_Play(efx[cur].s, 0, 0);
}