#include #include #include #include #include #include #include "vga.h" static uint8_t buffer[320 * 200]; static uint8_t *screen = NULL; uint8_t open_framebuffer() { if (__djgpp_nearptr_enable() == 0) return 0; screen = (uint8_t *)(0xa0000 + __djgpp_conventional_base); return 1; } void close_framebuffer() { __djgpp_nearptr_disable(); } void set_mode(uint8_t mode) { __dpmi_regs regs = { 0 }; regs.x.ax = mode; __dpmi_int(0x10, ®s); } void wait_vsync() { while (inportb(0x3da) & 8); while (!(inportb(0x3da) & 8)); } void set_palette(const uint8_t *palette) { outportb(0x3c8, 0); for (int i = 0; i < 768; i++) outportb(0x3c9, palette[i] >> 2); } void blit(const uint8_t *src, uint16_t x, uint16_t y, uint16_t w, uint16_t h) { for (int32_t j = y * 320; j < (y + h) * 320; j += 320) for (int16_t i = x; i < x + w; i++) { uint8_t b = *src++; /* transparent */ if (b == TRANSPARENT) continue; /* clipping */ if (i < 0 || i >= 320 || j < 0 || j >= 200 * 320) continue; buffer[i + j] = b; } } void blit_erase(uint8_t c) { memset(buffer, c, 320 * 200); } void blit_update() { memcpy(screen, buffer, 320 * 200); }