/* Kitsune's Curse Copyright (C) 2020-2023 Juan J. Martinez This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "splib.h" #include "main.h" // generated #include "spirit.h" #include "entities.h" #include "et_spirit.h" #include "et_player.h" #include "et_common.h" void draw_spirit() { put_sprite4(spirit[player_frames[*it_frame]], *it_x, *it_y, 3, *it_param & 128); erase_sprite(*it_ox, *it_oy, 3); } void update_spirit() { if ((*it_delay)++ == 2) { *it_delay = 0; if (++(*it_frame) > WALK_CYCLE) *it_frame = WALK; } update_fixed_common(); if (check_for_player(24)) { player_hit(1); it_k = *it_param & 128; *it_param = *it_extra - (*it_param & 127); *it_param |= it_k ^ 128; *it_delay = 0; *it_frame = WALK; } }