From d4665afc176b9fe46ece6180f2146772b2cc5312 Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Tue, 2 Jan 2024 14:14:08 +0000 Subject: Initial import --- README.md | 67 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 0000000..c6e272c --- /dev/null +++ b/README.md @@ -0,0 +1,67 @@ +## #retrogamedev at Libera + +The **#retrogamedev IRC channel** at [Libera](https://libera.chat/) is a friendly place to: + +* ask questions about game development for retro systems +* share your projects (including *WIP*) +* get inspired in **all game development for classic systems**! + +## News + +* **2024-02-02**: this website goes online and the IRC channel starts operating in *beta*. + +## FAQ + +### Why not Discord/Telegram Group/XMPP/Matrix/other instead of IRC? + +Those are valid options, if you don't mind using a proprietary protocol controlled by a for-profit company. IRC is a simple and open protocol supported by lots of tools with many different clients aimed to different kinds of users and, more importantly, not controlled by a single entity. + +### Is there a code of conduct? + +Not officially, but we can agree on a few points: + +* Be considerate +* Be respectful +* Be constructive +* Use common sense + +### Can I promote my game in the channel? + +Yes, you can! Promoting your projects, completed on in progress, is encouraged. Just don't make it a way that could be perceived as spam. + +### Is the channel focused on a specific system? + +No, is not. All retro game development is welcome! The definition of what qualifies as *retro* is a bit tricky, though. In doubt, just assume it is OK. + +## Links + +Do you have a link that could be included here? Please let us know! + +### 8-bit + +* [Codebase 64](https://codebase64.org/): "... the number one source of articles on Commodore 64 programming". +* [Programming at MSX.org](https://www.msx.org/wiki/Category:Programming): the programming section on the MSX Resource Center. +* [Assembly Language for the ZX Spectrum](http://www.breakintoprogram.co.uk/programming/assembly-language): resources by Dean Belfield. +* [MT Engine MK2 for the ZX Spectrum](https://github.com/mojontwins/MK2): a framework composed by a modular engine coded in C and a powerful toolchain to make games for the ZX Spectrum. +* [CPCTelera](http://lronaldo.github.io/cpctelera/): an integrated development framework for creating Amstrad CPC games. +* [MK1 for CPC](https://github.com/mojontwins/MK1_Pestecera): a port of the MK1 framework from the ZX Spectrum to the Amstrad CPC. +* [NESdev Wiki](https://www.nesdev.org/wiki/Nesdev_Wiki): the source for all your NES programming needs. +* [MK1 NES](https://github.com/mojontwins/MK1_NES): a framework composed by a modular engine coded in C and a set of tools to create simple games for the NES platform. +* [Development at SMS Power](https://www.smspower.org/Development/Index): dedicated to studying, programming, hacking of Sega 8-bit hardware and software. + +### 16-bit + +* [build-ia16](https://gitlab.com/tkchia/build-ia16): IA-16 GCC toolchain (DOS 16-bit). + +### 32-bit + +* [DJGPP](https://www.delorie.com/djgpp/): complete 32-bit C/C++ development system for Intel 80386 (and higher) PCs running DOS. + +## Contact + +This page is maintained by **reidrac** on IRC, you can contact me: + +* on IRC (Libera) +* via email on: `retrogamedev-irc@usebox.net` + +This page is available [via git](https://git.usebox.net/retrogamedev-irc-web/about/). Patches are welcome! -- cgit v1.2.3