From 6f9e98cc5cefa9b35f139d3715339d676eff18ed Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Wed, 1 Mar 2023 20:34:22 +0000 Subject: Removed another unncessary IORef --- src/Game.hs | 87 ++++++++++++++++++++++++++++++++----------------------------- 1 file changed, 45 insertions(+), 42 deletions(-) diff --git a/src/Game.hs b/src/Game.hs index 2d8c23a..41c8178 100644 --- a/src/Game.hs +++ b/src/Game.hs @@ -42,12 +42,12 @@ data Env = Env canvas :: SDL.Texture, fullscreen :: Bool, renderRect :: SDL.Rectangle CInt, - controls :: IORef C.Controls, map :: M.Map, sprites :: S.SpriteSheet, font :: BF.BitmapFont, - entities :: IORef E.Entities, + entities :: E.Entities, hud :: H.Hud, + controls :: IORef C.Controls, state :: IORef GS.State } @@ -74,7 +74,6 @@ main = do tsTexture <- SDL.Image.loadTexture renderer "data/tiles.png" ssTexture <- SDL.Image.loadTexture renderer "data/sprites.png" bfTexture <- SDL.Image.loadTexture renderer "data/font.png" - controls <- newIORef =<< C.init map' <- M.load "data/map.json" tsTexture sprites <- S.load "data/sprites.json" ssTexture font <- BF.load "data/font.json" bfTexture @@ -88,8 +87,9 @@ main = do hitDelay = 0, gameOverDelay = 0 } + controls <- newIORef =<< C.init hud <- H.mkHud sprites state - entities <- newIORef =<< E.mkEntities sprites map' controls state + entities <- E.mkEntities sprites map' controls state gameLoop Env { window = window, @@ -97,12 +97,12 @@ main = do canvas = canvas, fullscreen = False, renderRect = defaultRenderRect, - controls = controls, map = map', sprites = sprites, font = font, entities = entities, hud = hud, + controls = controls, state = state } SDL.destroyWindow window @@ -141,6 +141,7 @@ gameLoop e = do renderRect = env.renderRect controls = env.controls stateRef = env.state + entities = env.entities -- ESC or close the window to quit let quit = fromMaybe False (U.isPressed SDL.KeycodeEscape events) || SDL.QuitEvent `elem` events @@ -153,8 +154,9 @@ gameLoop e = do state <- readIORef stateRef when (state.gameOverDelay > 1) $ stateRef $= state {GS.gameOverDelay = state.gameOverDelay - 1} - when (state.gameOverDelay /= 1) playLoop - when (state.gameOverDelay == 1) gameOverLoop + when (state.gameOverDelay == 1) $ gameOverLoop env + + updatedEntities <- if state.gameOverDelay /= 1 then playLoop env else pure entities SDL.rendererRenderTarget renderer $= Nothing SDL.clear renderer @@ -162,38 +164,39 @@ gameLoop e = do SDL.present renderer - gameLoop env - where - playLoop :: IO () - playLoop = do - let renderer = e.renderer - map' = e.map - entities = e.entities - hud = e.hud - - updated <- E.updateAll =<< readIORef entities - entities $= updated - - -- to update the map viewport - let (px, py) = E.playerPosition updated - - -- render map and entities - - -- set the SDL viewport - viewport <- M.viewport renderer map' px py (fromIntegral gameWidth) (fromIntegral gameHeight - H.height) (Just (0, H.height)) - M.render renderer map' viewport - E.renderVisible renderer updated viewport - - -- reset viewport to draw the HUD - SDL.rendererViewport renderer $= Nothing - H.render renderer hud - - gameOverLoop :: IO () - gameOverLoop = do - let renderer = e.renderer - sprites = e.sprites - hud = e.hud - - H.render renderer hud - title <- S.get sprites "game-over" - S.render renderer title 112 80 0 0 + gameLoop env {entities = updatedEntities} + +playLoop :: Env -> IO E.Entities +playLoop e = do + let renderer = e.renderer + map' = e.map + entities = e.entities + hud = e.hud + + updated <- E.updateAll entities + + -- to update the map viewport + let (px, py) = E.playerPosition updated + + -- render map and entities + + -- set the SDL viewport + viewport <- M.viewport renderer map' px py (fromIntegral gameWidth) (fromIntegral gameHeight - H.height) (Just (0, H.height)) + M.render renderer map' viewport + E.renderVisible renderer updated viewport + + -- reset viewport to draw the HUD + SDL.rendererViewport renderer $= Nothing + H.render renderer hud + + pure updated + +gameOverLoop :: Env -> IO () +gameOverLoop e = do + let renderer = e.renderer + sprites = e.sprites + hud = e.hud + + H.render renderer hud + title <- S.get sprites "game-over" + S.render renderer title 112 80 0 0 -- cgit v1.2.3