From b3e0ace3ca198cacd8d77c6ca0f2c457826dee63 Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Sun, 26 Feb 2023 00:06:40 +0000 Subject: Revisited the game over sequence --- src/Game.hs | 30 ++++-------------------------- 1 file changed, 4 insertions(+), 26 deletions(-) (limited to 'src/Game.hs') diff --git a/src/Game.hs b/src/Game.hs index 0b72f3c..a1f0e2a 100644 --- a/src/Game.hs +++ b/src/Game.hs @@ -8,7 +8,6 @@ import Foreign.C.Types (CInt) import qualified Game.BitmapFont as BF import qualified Game.Controller as C import qualified Game.Entities as E -import Game.Entities.Const (gameOverDelay) import qualified Game.Hud as H import qualified Game.Map as M import qualified Game.Sprites as S @@ -17,7 +16,7 @@ import qualified Game.Utils as U import SDL (($=), ($~)) import qualified SDL import qualified SDL.Image -import SDL.Vect (V2 (..), V4 (..)) +import SDL.Vect (V2 (..)) name :: String name = "Haskell gamedev [Space Platformer]" @@ -162,12 +161,9 @@ gameLoop = do void $ liftIO $ do state <- readIORef stateRef - if state.lives > 0 - then playLoop env - else - if state.gameOverDelay > 0 - then fadeOutLoop env state.gameOverDelay >> stateRef $= state {GS.gameOverDelay = state.gameOverDelay - 1} - else gameOverLoop env + when (state.gameOverDelay > 1) $ stateRef $= state {GS.gameOverDelay = state.gameOverDelay - 1} + when (state.gameOverDelay /= 1) $ playLoop env + when (state.gameOverDelay == 1) $ gameOverLoop env SDL.rendererRenderTarget renderer $= Nothing SDL.clear renderer @@ -194,24 +190,6 @@ gameLoop = do H.render renderer hud E.render renderer updated - fadeOutLoop :: Env -> Int -> IO () - fadeOutLoop env i = do - let renderer = env.renderer - map' = env.map - entities = env.entities - hud = env.hud - - -- render map and entities - -- doing a fade to black - void $ do - M.render renderer map' - H.render renderer hud - E.render renderer =<< readIORef entities - - SDL.rendererDrawBlendMode renderer $= SDL.BlendAlphaBlend - SDL.rendererDrawColor renderer $= V4 0 0 0 (fromIntegral (255 - i * (255 `div` gameOverDelay))) - SDL.fillRect renderer (Just $ U.rect 0 0 320 176) - gameOverLoop :: Env -> IO () gameOverLoop env = do let renderer = env.renderer -- cgit v1.2.3