From 1cd60a951b2c2f83b927a6b6961cbd3206bf5316 Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Tue, 25 Apr 2023 22:18:54 +0100 Subject: Added "tracker" enemy --- src/Game/Entities.hs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Game/Entities.hs') diff --git a/src/Game/Entities.hs b/src/Game/Entities.hs index a0c596d..3cb2510 100644 --- a/src/Game/Entities.hs +++ b/src/Game/Entities.hs @@ -28,6 +28,7 @@ import Game.Entities.Robot import Game.Entities.Runner import Game.Entities.Shooter import Game.Entities.Slime +import Game.Entities.Tracker import Game.Entities.Types import qualified Game.Map as M import qualified Game.Sprites as S @@ -51,6 +52,7 @@ mkEntities sprites m controls = do toEntity playerRef (M.RobotEntity x y d) = mkRobot sprites x y d (collision playerRef 24) (M.isBlocked m) toEntity playerRef (M.ShooterEntity x y d) = mkShooter sprites x y d (collision playerRef 24) (inLine playerRef 24) (M.isBlocked m) (collision playerRef 8) toEntity playerRef (M.RunnerEntity x y d) = mkRunner sprites x y d (collision playerRef 24) (M.isBlocked m) + toEntity playerRef (M.TrackerEntity x y d) = mkTracker sprites x y d (collision playerRef 24) (facingLower playerRef) (M.isBlocked m) toEntity playerRef (M.BatteryEntity x y) = mkBattery sprites x y (collision playerRef 16) toEntity _ (M.PlayerEntity _ _) = error "Player already processed" -- cgit v1.2.3