From beecc1e2af08f81f5cb5d2ebb93aaef59b20fcd5 Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Sun, 5 Mar 2023 11:42:56 +0000 Subject: Exit stage WIP --- src/Game/Entities/Exit.hs | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 src/Game/Entities/Exit.hs (limited to 'src/Game/Entities/Exit.hs') diff --git a/src/Game/Entities/Exit.hs b/src/Game/Entities/Exit.hs new file mode 100644 index 0000000..075e1f4 --- /dev/null +++ b/src/Game/Entities/Exit.hs @@ -0,0 +1,31 @@ +module Game.Entities.Exit (mkExit) where + +import Game.Entities.Common +import Game.Entities.Const +import Game.Entities.Types +import qualified Game.Sprites as S + +mkExit :: S.SpriteSheet -> Int -> Int -> Collision -> IO Entity +mkExit sprites x y playerCollision = do + s <- S.get sprites "exit" + pure + Entity + { typ = TypePickup, + x = x, + y = y, + delay = frameDelay, + frame = 0, + jumping = False, + gravity = gravityOff, + dir = DirRight, + sprite = s, + update = pure . updateExit playerCollision, + destroy = False, + actions = [] + } + +updateExit :: Collision -> Entity -> Entity +updateExit _ e + | e.delay > 0 = e {delay = e.delay - 1} + | e.frame + 1 < frameLimit e = e {delay = frameDelay, frame = e.frame + 1} + | otherwise = e {delay = frameDelay, frame = 7} -- cgit v1.2.3