From d5545c94b84fc77438280007beb72792b70dd5a3 Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Tue, 25 Apr 2023 22:22:31 +0100 Subject: The comment was wrong It is actually used by any entity that can "jump" (or uses applyGravity). --- src/Game/Entities/Types.hs | 1 - 1 file changed, 1 deletion(-) (limited to 'src/Game/Entities/Types.hs') diff --git a/src/Game/Entities/Types.hs b/src/Game/Entities/Types.hs index 71a1718..e9ca02f 100644 --- a/src/Game/Entities/Types.hs +++ b/src/Game/Entities/Types.hs @@ -48,7 +48,6 @@ data Entity = Entity delay :: Int, frame :: Int, set :: Int, - -- FIXME: this should be player data jumping :: Bool, gravity :: Int, dir :: Dir, -- cgit v1.2.3