From 198498b3c604d55d3b54fef34c62f215ba8a2525 Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Tue, 21 Feb 2023 12:40:31 +0000 Subject: New Robot enemy. --- src/Game/Entities/Common.hs | 6 +++--- src/Game/Entities/Pickup.hs | 2 +- src/Game/Entities/Robot.hs | 46 +++++++++++++++++++++++++++++++++++++++++++++ src/Game/Entities/Slime.hs | 2 +- 4 files changed, 51 insertions(+), 5 deletions(-) create mode 100644 src/Game/Entities/Robot.hs (limited to 'src/Game/Entities') diff --git a/src/Game/Entities/Common.hs b/src/Game/Entities/Common.hs index f72c33a..2a0c6f1 100644 --- a/src/Game/Entities/Common.hs +++ b/src/Game/Entities/Common.hs @@ -28,13 +28,13 @@ frameLimit e = S.frameCount e.sprite (toSpriteSet e.dir) -- | Collision detection of player vs entity. -- -- The player's head won't register, this is necessary to avoid hitting things on a platform above when jumping. -collision :: IORef Entity -> Collision -collision playerRef other = do +collision :: IORef Entity -> Int -> Collision +collision playerRef otherHeight other = do player <- readIORef playerRef pure $ player.x + 4 < other.x + 12 && other.x + 4 < player.x + 12 - && player.y + 12 < other.y + 16 + && player.y + otherHeight - 4 < other.y + otherHeight && other.y + 4 < player.y + 24 -- | Update game state to reflect that the player was hit by an enemy. diff --git a/src/Game/Entities/Pickup.hs b/src/Game/Entities/Pickup.hs index d0f80f6..8d8beb8 100644 --- a/src/Game/Entities/Pickup.hs +++ b/src/Game/Entities/Pickup.hs @@ -20,7 +20,7 @@ mkBattery sprites x y playerRef collectedBattery' = do gravity = gravityOff, dir = DirRight, sprite = s, - update = updateBattery (collision playerRef) collectedBattery', + update = updateBattery (collision playerRef 16) collectedBattery', destroy = False, spawns = [] } diff --git a/src/Game/Entities/Robot.hs b/src/Game/Entities/Robot.hs new file mode 100644 index 0000000..64c9d48 --- /dev/null +++ b/src/Game/Entities/Robot.hs @@ -0,0 +1,46 @@ +module Game.Entities.Robot (mkRobot) where + +import Data.Bits (Bits (..)) +import Data.IORef +import Game.Entities.Common +import Game.Entities.Const +import Game.Entities.Types +import qualified Game.Sprites as S + +mkRobot :: S.SpriteSheet -> Int -> Int -> IORef Entity -> IsBlocked -> IO () -> IO Entity +mkRobot sprites x y playerRef isBlocked hitPlayer' = do + s <- S.get sprites "robot" + pure + Entity + { typ = TypeEnemy, + x = x, + y = y, + delay = frameDelay, + frame = 0, + jumping = False, + gravity = gravityOff, + dir = DirRight, + sprite = s, + update = updateRobot (collision playerRef 24) isBlocked hitPlayer', + destroy = False, + spawns = [] + } + +updateRobot :: Collision -> IsBlocked -> IO () -> Entity -> IO Entity +updateRobot touchedPlayer isBlocked hitPlayer' e = do + touched <- touchedPlayer e + let updated = updateFrame True e + if touched then fmap (const e) hitPlayer' else pure $ updateMovement updated + where + updateMovement :: Entity -> Entity + updateMovement ent + | testBit ent.delay 1 = ent + | ent.dir == DirLeft + && (isBlocked (ent.x - 1) (ent.y + 17) || isBlocked (ent.x - 1) (ent.y + 17) || not (isBlocked (ent.x - 1) (ent.y + 24))) = + ent {dir = DirRight} + | ent.dir == DirLeft = ent {x = ent.x - 1} + | ent.dir == DirRight + && (isBlocked (ent.x + 16) (ent.y + 17) || isBlocked (ent.x + 16) (ent.y + 17) || not (isBlocked (ent.x + 16) (ent.y + 24))) = + ent {dir = DirLeft} + | ent.dir == DirRight = ent {x = ent.x + 1} + | otherwise = ent diff --git a/src/Game/Entities/Slime.hs b/src/Game/Entities/Slime.hs index 91e756f..d87f735 100644 --- a/src/Game/Entities/Slime.hs +++ b/src/Game/Entities/Slime.hs @@ -21,7 +21,7 @@ mkSlime sprites x y playerRef isBlocked hitPlayer' = do gravity = gravityOff, dir = DirRight, sprite = s, - update = updateSlime (collision playerRef) isBlocked hitPlayer', + update = updateSlime (collision playerRef 16) isBlocked hitPlayer', destroy = False, spawns = [] } -- cgit v1.2.3