From 897bfe0f72ddc80a020a421cbe987b54716e571e Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Sat, 11 Mar 2023 23:17:21 +0000 Subject: Exit transition --- src/Game/State.hs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/Game/State.hs') diff --git a/src/Game/State.hs b/src/Game/State.hs index 3773268..4f46c01 100644 --- a/src/Game/State.hs +++ b/src/Game/State.hs @@ -1,4 +1,4 @@ -module Game.State (State (..), initialState, levelState, maxLives) where +module Game.State (State (..), initialState, levelState, maxLives, ExitState (..)) where import Game.Entities.Const (hitDelay) import qualified Game.Map as M @@ -6,6 +6,8 @@ import qualified Game.Map as M maxLives :: Int maxLives = 4 +data ExitState = ExitOff | ExitStarted | ExitDone deriving (Eq) + data State = State { batteries :: Int, totalBatteries :: Int, @@ -15,7 +17,7 @@ data State = State gameOverDelay :: Int, exit :: Bool, lastBattery :: (Int, Int), - levelCompleted :: Bool, + levelCompleted :: ExitState, currentLevel :: Int } @@ -31,7 +33,7 @@ initialState m = exit = False, -- doesn't matter where lastBattery = (0, 0), - levelCompleted = False, + levelCompleted = ExitOff, currentLevel = 0 } @@ -45,5 +47,5 @@ levelState s m = exit = False, -- doesn't matter where lastBattery = (0, 0), - levelCompleted = False + levelCompleted = ExitOff } -- cgit v1.2.3