module Game.Entities.Effect (mkEffect) where import Game.Entities.Common import Game.Entities.Const import Game.Entities.Types import qualified Game.Sprites as S mkEffect :: S.SpriteSheet -> Int -> Int -> String -> IO Entity mkEffect sprites x y name = do s <- S.get sprites name pure Entity { typ = TypeEffect, x = x, y = y, delay = frameDelay, frame = 0, jumping = False, gravity = gravityOff, dir = DirRight, sprite = s, update = pure . updateEffect, destroy = False, spawns = [] } updateEffect :: Entity -> Entity updateEffect e | e.delay > 0 = e {delay = e.delay - 1} | e.frame + 1 < frameLimit e = e {delay = frameDelay, frame = e.frame + 1} | otherwise = e {destroy = True}