module Game.Utils (rect, isPressed) where import Foreign.C.Types (CInt) import qualified SDL import SDL.Vect (V2 (..)) rect :: Int -> Int -> Int -> Int -> SDL.Rectangle CInt rect x y w h = SDL.Rectangle (SDL.P $ V2 (fromIntegral x) (fromIntegral y)) (V2 (fromIntegral w) (fromIntegral h)) isPressed :: SDL.Keycode -> [SDL.EventPayload] -> Maybe Bool isPressed code events -- TODO: gamepad support | any (isEventKey SDL.Pressed code) events = Just True | any (isEventKey SDL.Released code) events = Just False | otherwise = Nothing where isEventKey :: SDL.InputMotion -> SDL.Keycode -> SDL.EventPayload -> Bool isEventKey expected keycode (SDL.KeyboardEvent (SDL.KeyboardEventData _ motion False ksym)) = expected == motion && SDL.keysymKeycode ksym == keycode isEventKey _ _ _ = False