From 47a7ff20df902f4d1c307e9c8b992672058b4486 Mon Sep 17 00:00:00 2001 From: Pedro de Medeiros Date: Fri, 13 Aug 2021 15:02:50 +0000 Subject: Update tools.md --- docs/tools.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/tools.md b/docs/tools.md index 0ba02e6..4272c40 100644 --- a/docs/tools.md +++ b/docs/tools.md @@ -192,7 +192,7 @@ or height (whatever is bigger) *in tiles*. This can be used for entities that cover an area, for example a moving platform. The example game doesn't use this property. -The entities are encoded as a stream that ends with the byte `0xff` as terminator. +The entities are encoded in a stream that ends with the byte `0xff` as terminator. Refer to the example game and `init_map_entities()` in `game.c` for a full example. -- cgit v1.2.3