From fa92e111ab5dfb3f386ad53317fea0103111cfbb Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Sun, 11 Dec 2022 10:41:23 +0000 Subject: Make Entities layer optional. It can also be disabled using "visible" flag in tiled. Closes issue #19 --- docs/tools.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs') diff --git a/docs/tools.md b/docs/tools.md index 67b797a..caf67c4 100644 --- a/docs/tools.md +++ b/docs/tools.md @@ -88,7 +88,7 @@ This is a map importer to use with [tiled](https://www.mapeditor.org/) JSON form The map importer supports: -- **entities**: an object layer describing game entities such as enemies. +- **entities**: an optional object layer describing game entities such as enemies. If the "visible" property on this layer is set to "false", the layer will be ignored even if present. - **map**: a tile layer describing the map itself. #### Map requirements -- cgit v1.2.3