From 420ac2c8f2307ddcbe551972544bbe11f05ee7ff Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Mon, 27 May 2024 19:13:02 +0100 Subject: Avoid function declarator with no prototype errors This is for SDCC 4.4.0 at least. --- game/src/main.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'game/src/main.c') diff --git a/game/src/main.c b/game/src/main.c index c95fcc8..577fd5c 100644 --- a/game/src/main.c +++ b/game/src/main.c @@ -12,7 +12,7 @@ // generated #include "tiles.h" -void draw_menu() +void draw_menu(void) { uint8_t i; @@ -39,7 +39,7 @@ void draw_menu() ubox_enable_screen(); } -void draw_end_game() +void draw_end_game(void) { ubox_disable_screen(); @@ -63,7 +63,7 @@ void draw_end_game() } } -void draw_game_over() +void draw_game_over(void) { ubox_disable_screen(); @@ -78,7 +78,7 @@ void draw_game_over() ubox_wait_for(128); } -void main() +void main(void) { // PAL: 50/2 = 25 FPS // NTSC: 60/2 = 30 FPS -- cgit v1.2.3