From 2682bc5d1d864341aaeb42a449db73c3ecd16d70 Mon Sep 17 00:00:00 2001 From: "Juan J. Martinez" Date: Wed, 30 Dec 2020 19:07:31 +0000 Subject: Initial import --- game/src/song_playerconfig.asm | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 game/src/song_playerconfig.asm (limited to 'game/src/song_playerconfig.asm') diff --git a/game/src/song_playerconfig.asm b/game/src/song_playerconfig.asm new file mode 100644 index 0000000..9e7821f --- /dev/null +++ b/game/src/song_playerconfig.asm @@ -0,0 +1,17 @@ +; Configuration that can be included to Arkos Tracker 2 players. +; It indicates what parts of code are useful to the song/sound effects, to save both memory and CPU. +; The players may or may not take advantage of these flags, it is up to them. + +; You can either: +; - Include this to the source that also includes the player (BEFORE the player is included) (recommended solution). +; - Include this at the beginning of the player code. +; - Copy/paste this directly in the player. +; If you use one player but several songs, don't worry, these declarations will stack up. +; If no configuration is used, the player will use default values (full code used). + + PLY_CFG_ConfigurationIsPresent = 1 + PLY_CFG_NoSoftNoHard = 1 + PLY_CFG_SoftOnly = 1 + PLY_CFG_SoftOnly_Noise = 1 + PLY_CFG_SoftOnly_SoftwareArpeggio = 1 + PLY_CFG_SoftOnly_SoftwarePitch = 1 -- cgit v1.2.3