From ce3c89948e6fc3c7234e8f47e048d74f917e6bf9 Mon Sep 17 00:00:00 2001 From: Pedro de Medeiros Date: Fri, 7 Jan 2022 15:53:15 -0300 Subject: Replacing VRAM magic numbers with constants --- game/src/game.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'game') diff --git a/game/src/game.c b/game/src/game.c index d4942c1..62d5edb 100644 --- a/game/src/game.c +++ b/game/src/game.c @@ -17,6 +17,8 @@ #include "player.h" #include "enemy.h" +#define BG_TILE_MAP 0x1800 + void init_map_entities() { const uint8_t *m = cur_map; @@ -91,7 +93,7 @@ void draw_map() // so we do it in one call by coping our map to the backtround tile map // addr in the VDP VRAM ubox_wait_vsync(); - ubox_write_vm((uint8_t *)0x1800, MAP_W * MAP_H, cur_map_data); + ubox_write_vm((uint8_t *)BG_TILE_MAP, MAP_W * MAP_H, cur_map_data); } void draw_hud() -- cgit v1.2.3