TARGET := game include ../../config.env CODE := 0x4000 # leaves 222 bytes for AKM player buffer DATA := 0xc0de OUTDIR := ../../bin TMPDIR := ../build OBJS := $(patsubst %.c,$(TMPDIR)/%.rel,$(wildcard *.c)) $(patsubst %.z80,$(TMPDIR)/%.rel,$(wildcard *.z80)) OBJS := $(filter-out $(TMPDIR)/crt0.rel,$(OBJS)) UBOX_LIBS := $(wildcard ../../lib/*.lib) LIBS := -lubox -lspman -lmplayer -lap CC := sdcc AS := sdasz80 AR := sdcclib CHKSIZE := ../../tools/chksize CFLAGS := -mz80 --Werror -I../../include -I../generated --fsigned-char --std-sdcc99 --opt-code-speed --fomit-frame-pointer $(EXTRA_CFLAGS) LDFLAGS := -L../../lib -L. --no-std-crt0 default: $(error Please use the Makefile from root directory) all: $(TMPDIR)/$(TARGET).rom @$(CHKSIZE) $(ROM_MAX) 4000 $(TMPDIR)/$(TARGET).map @cp $(TMPDIR)/$(TARGET).rom $(OUTDIR) openmsx: all openmsx -carta $(OUTDIR)/$(TARGET).rom -machine msx1 $(TMPDIR)/%.rel: %.c $(CC) $(CFLAGS) $(LDFLAGS) -c $< -o $@ $(TMPDIR)/%.rel: %.z80 $(AS) -g -o $@ $< $(TMPDIR)/akm.rel: akm.z80 song.asm effects.asm rasm akm.z80 -o $(TMPDIR)/akm -s -sl -sq Disark --sourceProfile sdcc --symbolFile $(TMPDIR)/akm.sym --src16bitsValuesInHex --src8bitsValuesInHex --undocumentedOpcodesToBytes $(TMPDIR)/akm.bin $(TMPDIR)/akm_sdcc.asm $(AS) -g -o $@ $(TMPDIR)/akm_sdcc.asm $(TMPDIR)/$(TARGET).rom: $(OBJS) $(TMPDIR)/crt0.rel $(UBOX_LIBS) $(CC) $(CFLAGS) $(LDFLAGS) $(LIBS) --code-loc $(CODE) --data-loc $(DATA) $(TMPDIR)/crt0.rel $(OBJS) -o $(TMPDIR)/$(TARGET).ihx hex2bin -e bin -p 00 -l $(ROM_MAX) $(TMPDIR)/$(TARGET).ihx @cp $(TMPDIR)/$(TARGET).bin $(TMPDIR)/$(TARGET).rom clean: rm -f $(TMPDIR)/* rm -f $(OUTDIR)/$(TARGET).rom .PHONY: all clean include Makefile.deps