; these are common PLY_AKM_HARDWARE_MSX = 1 PLY_AKM_MANAGE_SOUND_EFFECTS = 1 PLY_AKM_Rom = 1 PLY_AKM_ROM_Buffer = #c000 include "PlayerAkm.asm" ; IN: L = channel ; OUT: L = 0 if is not on PLY_AKM_IsSoundEffectOnDisarkGenerateExternalLabel: PLY_AKM_IsSoundEffectOn: ld a,l add a,a add a,a add a,a ld c,a ld b,0 ld hl,PLY_AKM_Channel1_SoundEffectData add hl,bc ld a,(hl) inc hl or (hl) ld l,a ret