diff options
author | Juan J. Martinez <jjm@usebox.net> | 2023-06-27 12:03:06 +0100 |
---|---|---|
committer | Juan J. Martinez <jjm@usebox.net> | 2023-06-27 12:03:06 +0100 |
commit | 67a81f6c3b5cf3727f017a4ebd58b833481e4b49 (patch) | |
tree | f3a4a8d92221192768bb29e7b156118511010745 | |
parent | d4dbe354bdd37387ec31ebedac57ba2221edb927 (diff) | |
download | gold-mine-run-67a81f6c3b5cf3727f017a4ebd58b833481e4b49.tar.gz gold-mine-run-67a81f6c3b5cf3727f017a4ebd58b833481e4b49.zip |
Typo
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -21,7 +21,7 @@ Development: For DJGPP I recommend cross-compilation using [build-djgpp](https://github.com/andrewwutw/build-djgpp/). -Set `LIBMIKMOD_BASE` env variable to your libmikmod sourceis with the DOS library compiled and ready to use. +Set `LIBMIKMOD_BASE` env variable to your libmikmod sources with the DOS library compiled and ready to use. You can build the game with `make` and run it in DOSBOX with `make run`. |