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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-05 20:08:54 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-05 20:08:54 +0100 |
commit | 9adf0d53c1ba24fa5c5733423b2e34c4c8798f4b (patch) | |
tree | a63a2dd4598cd03025764b93593f8c37a27bbfc0 | |
parent | 38a4f4e09cfba4c59e99a72fccc59ac36bb8d5ae (diff) | |
download | gold-mine-run-9adf0d53c1ba24fa5c5733423b2e34c4c8798f4b.tar.gz gold-mine-run-9adf0d53c1ba24fa5c5733423b2e34c4c8798f4b.zip |
Typos
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -43,12 +43,12 @@ This was made by [Juan J. Martinez](https://www.usebox.net/jjm/about/me/). * The code is licensed MIT, see [LICENSE](LICENSE) file. * The assets are licensed [CC-SA-NC](https://creativecommons.org/licenses/by-sa/4.0/). -Because the assets are licenses CC-SA-NC, you are not allowed to use them in a +Because the assets are licensed CC-SA-NC, you are not allowed to use them in a commercial project. In case you wanted to sell copies of **Gold Mine Run!**, you would have to replace all the graphics, music, sound effects and level data. If you include a substantial part of this project in your own work, you should -include a copy of the LICENSE file in your source code and clarity which files +include a copy of the LICENSE file in your source code and clarify which files are covered by it. Homepage: https://git.usebox.net/dos-jam-2023/about/ |