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author | Juan J. Martinez <jjm@usebox.net> | 2023-08-13 08:22:04 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-08-13 08:22:04 +0100 |
commit | eab72cafb0ffb04d139beabd34be83a7e6480410 (patch) | |
tree | 7f7a75d72ba0db16dfd7ba4e74f1050194570284 | |
parent | e3d0df6e168eb376a06510b915791a7913ce9623 (diff) | |
download | gold-mine-run-eab72cafb0ffb04d139beabd34be83a7e6480410.tar.gz gold-mine-run-eab72cafb0ffb04d139beabd34be83a7e6480410.zip |
Use FIRE1 (jump) instead of space
This allow full control with the joystick.
-rw-r--r-- | src/game.c | 8 | ||||
-rw-r--r-- | src/menu.c | 10 |
2 files changed, 11 insertions, 7 deletions
@@ -205,15 +205,19 @@ static uint8_t run_gameover() sound_music_pattern(PAT_GAMEOVER); + uint8_t ctl = CTL_NONE; + /* wait some time, and check if the player wants to continue */ for (uint16_t i = 0; i < 524; i++) { if (stage < STAGES_LEN) { if (i == 200 || i == 400) - put_text(68, 105, "PRESS SPACE TO CONTINUE", i == 200 ? 5 : 0); + put_text(72, 105, "PRESS JUMP TO CONTINUE", i == 200 ? 5 : 0); + + ctl = control_read(); - if (i > 200 && i < 400 && keys[KEY_SPACE]) + if (i > 200 && i < 400 && (ctl & CTL_FIRE1)) { sound_music_pattern(PAT_SILENCE); return 1; @@ -26,7 +26,7 @@ static void render_menu() Rect dst = { 80, 45, 160, 38 }; blit(binary_title_start, &dst); - put_text(84, 110, "PRESS SPACE TO PLAY", 1); + put_text(88, 110, "PRESS JUMP TO PLAY", 1); put_text(64, 140, "CODE, GRAPHICS AND SOUND", 2); put_text(96, 150, "JUAN J. MARTINEZ", 3); @@ -88,9 +88,9 @@ uint8_t run_menu() if (keys[KEY_ESC]) return 0; - if (keys[KEY_SPACE] || (ctl & CTL_FIRE1)) + if (ctl & CTL_FIRE1) { - while (keys[KEY_SPACE] || (ctl & CTL_FIRE1)) + while (ctl & CTL_FIRE1) { ctl = control_read(); wait_vsync(); @@ -100,7 +100,7 @@ uint8_t run_menu() for (uint8_t i = 0; i < 32; i++) { - put_text(84, 110, "PRESS SPACE TO PLAY", i & 2 ? 5 : 0); + put_text(88, 110, "PRESS JUMP TO PLAY", i & 2 ? 5 : 0); wait_vsync(); } wait_frames(96); @@ -137,7 +137,7 @@ uint8_t run_menu() if (wait == 80) wait = 0; - put_text(84, 110, "PRESS SPACE TO PLAY", wait ? 0 : 1); + put_text(88, 110, "PRESS JUMP TO PLAY", wait ? 0 : 1); wait_vsync(); } } |