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authorJuan J. Martinez <jjm@usebox.net>2023-07-10 23:06:59 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-07-10 23:06:59 +0100
commit1ae6a63f79edd72aa39c7f7e2bca5182a68592b4 (patch)
tree5c928964bd367019bdbd76db27841211680f7f0d
parentacb17f540cd8bc3a1e50ae4ab22b97620b55673b (diff)
downloadgold-mine-run-1ae6a63f79edd72aa39c7f7e2bca5182a68592b4.tar.gz
gold-mine-run-1ae6a63f79edd72aa39c7f7e2bca5182a68592b4.zip
Draw entities in order
This makes a difference on the less powerful machines and helps avoiding flickering.
-rw-r--r--src/effect.c2
-rw-r--r--src/entities.c86
-rw-r--r--src/entities.h8
-rw-r--r--src/game.c8
-rw-r--r--src/pickup.c5
5 files changed, 79 insertions, 30 deletions
diff --git a/src/effect.c b/src/effect.c
index e308054..a2e58c2 100644
--- a/src/effect.c
+++ b/src/effect.c
@@ -37,6 +37,6 @@ void effect_out_update(Entity *e)
e->delay = 0;
e->frame++;
if (e->frame == MAX_FRAME)
- e->used = 0;
+ e->used = USED_FREE;
}
}
diff --git a/src/entities.c b/src/entities.c
index b2ee7fd..65c0bfd 100644
--- a/src/entities.c
+++ b/src/entities.c
@@ -1,10 +1,12 @@
#include <stdint.h>
#include <string.h>
+#include <stdlib.h>
#include "vga.h"
#include "map.h"
#include "data.h"
#include "entities.h"
+#include "player.h"
#include "effect.h"
@@ -13,20 +15,28 @@
static Entity entities[MAX_ENTITY];
static uint8_t last;
+static uint8_t sort_cnt;
+static Entity *sort[MAX_ENTITY + 1];
+static Entity player_ent;
+
void entities_init()
{
memset(entities, 0, sizeof(Entity) * MAX_ENTITY);
last = 0;
+
+ memset(&player_ent, 0, sizeof(Entity));
+ player_ent.used = USED_PLAYER;
+ sort_cnt = 0;
}
Entity *entities_new()
{
for (uint8_t i = 0; i < MAX_ENTITY; i++)
{
- if (entities[i].used == 0)
+ if (entities[i].used == USED_FREE)
{
memset(&entities[i], 0, sizeof(Entity));
- entities[i].used = 1;
+ entities[i].used = USED_FG;
if (i >= last)
last = i + 1;
@@ -40,40 +50,70 @@ Entity *entities_new()
void entities_update()
{
- Entity *e = entities;
-
- for (uint8_t i = 0; i < last; i++, e++)
- if (e->used)
+ for (uint8_t i = 0; i < last; i++)
+ if (entities[i].used)
{
- e->ox = e->x;
- e->oy = e->y;
- e->update(e);
+ entities[i].ox = entities[i].x;
+ entities[i].oy = entities[i].y;
+ entities[i].update(&entities[i]);
}
}
+static int cmp_entities(const void *a, const void *b)
+{
+ const Entity *ea = (const Entity *) a;
+ const Entity *eb = (const Entity *) b;
+
+ return (ea->y << ea->used) - (eb->y << eb->used);
+}
+
+void entities_sort()
+{
+ sort_cnt = 0;
+
+ for (uint8_t i = 0; i < last; i++)
+ if (entities[i].used)
+ sort[sort_cnt++] = &entities[i];
+
+ player_ent.y = player_y();
+ sort[sort_cnt++] = &player_ent;
+
+ qsort(sort, sort_cnt, sizeof(Entity *), cmp_entities);
+}
+
void entities_draw()
{
Rect dst = { 0, 0, 16, 16 };
- Entity *e = entities;
- for (uint8_t i = 0; i < last; i++, e++)
- if (e->erase)
+ player_erase();
+
+ for (uint8_t i = 0; i < last; i++)
+ {
+ if (entities[i].erase)
{
- dst.x = e->ox;
- dst.y = e->oy + MAP_OFFS_Y;
+ dst.x = entities[i].ox;
+ dst.y = entities[i].oy + MAP_OFFS_Y;
blit_copy16(&dst);
- e->erase = 0;
+ entities[i].erase = 0;
}
+ }
- e = entities;
-
- for (uint8_t i = 0; i < last; i++, e++)
- if (e->used)
+ /* draw in order to avoid flickering */
+ for (uint8_t i = 0; i < sort_cnt; i++)
+ switch (sort[i]->used)
{
- dst.x = e->x;
- dst.y = e->y + MAP_OFFS_Y;
- blitrc(binary_sprites_start, &e->frames[e->dir * 4 + e->frame], &dst);
- e->erase = 1;
+ case USED_FREE:
+ break;
+ case USED_FG:
+ case USED_BG:
+ dst.x = sort[i]->x;
+ dst.y = sort[i]->y + MAP_OFFS_Y;
+ blitrc(binary_sprites_start, &sort[i]->frames[sort[i]->dir * 4 + sort[i]->frame], &dst);
+ sort[i]->erase = 1;
+ break;
+ case USED_PLAYER:
+ player_draw();
+ break;
}
}
diff --git a/src/entities.h b/src/entities.h
index 169e582..ca2bb1f 100644
--- a/src/entities.h
+++ b/src/entities.h
@@ -6,6 +6,11 @@
#define WALK_DELAY 8
+#define USED_FREE 0
+#define USED_BG 1
+#define USED_FG 2
+#define USED_PLAYER 3
+
typedef struct entity_s
{
uint8_t used;
@@ -30,6 +35,9 @@ void entities_init();
Entity *entities_new();
void entities_update();
+/* MUST be run before draw */
+void entities_sort();
+/* also erases/draws the player */
void entities_draw();
void entities_warp_out_all();
diff --git a/src/game.c b/src/game.c
index 1e376a6..7d64224 100644
--- a/src/game.c
+++ b/src/game.c
@@ -186,8 +186,8 @@ next_stage:
blit_target(TARGET_SCREEN);
put_text(136, 100, "READY?", 1);
+ entities_sort();
entities_draw();
- player_draw();
/* wait some time */
wait_frames(96);
@@ -197,7 +197,6 @@ next_stage:
blit_copy_all();
entities_draw();
- player_draw();
timer_start(GAME_TIME_MAX, &clock_updated);
@@ -264,21 +263,20 @@ next_stage:
}
if (time && tmonster)
{
- tmonster->used = 0;
+ tmonster->used = USED_FREE;
tmonster = NULL;
}
}
entities_update();
+ entities_sort();
wait_vsync();
/* prevent interrupts so updating the audio doesn't result in sprite
* flickering on the less powered machines */
disable();
- player_erase();
entities_draw();
- player_draw();
enable();
if (gameover)
diff --git a/src/pickup.c b/src/pickup.c
index 7036891..afc5ef2 100644
--- a/src/pickup.c
+++ b/src/pickup.c
@@ -109,6 +109,7 @@ static const Rect *frames_bonuses[] =
void pickup_time_init(Entity *e)
{
+ e->used = USED_BG;
e->frames = (const Rect *)frames_in;
e->flags = PICKUP_TIME;
e->counter = MAX_TTL * 2 + (rand() % MAX_TTL);
@@ -117,6 +118,7 @@ void pickup_time_init(Entity *e)
void pickup_bonus_init(Entity *e)
{
+ e->used = USED_BG;
e->frames = (const Rect *)frames_in;
e->flags = PICKUP_BONUS;
e->counter = MAX_TTL + (rand() % MAX_TTL);
@@ -125,6 +127,7 @@ void pickup_bonus_init(Entity *e)
void pickup_pickaxe_init(Entity *e)
{
+ e->used = USED_BG;
e->frames = (const Rect *)frames_in;
e->flags = PICKUP_PICKAXE;
e->counter = MAX_TTL / 2 + (rand() % MAX_TTL);
@@ -207,7 +210,7 @@ void pickup_update(Entity *e)
add_pickaxe();
break;
}
- e->used = 0;
+ e->used = USED_FREE;
sound_play_efx(EFX_PICKUP);
}
}