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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-08 22:35:16 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-08 22:35:16 +0100 |
commit | 8871729a65615df0eab213bbbf942abe75771704 (patch) | |
tree | 34a4ab0f412c34383799e14816d1dfe288705085 /README.md | |
parent | 5ae0b6490f5fd138f4cbf5c084680bb03b2fff05 (diff) | |
download | gold-mine-run-8871729a65615df0eab213bbbf942abe75771704.tar.gz gold-mine-run-8871729a65615df0eab213bbbf942abe75771704.zip |
Avoid drawing the whole screen on each frame
This allows supporting 386DX "just about" (there will be flickering).
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -8,7 +8,7 @@ Running the game: - MS/DOS or compatible - A DOS Protected Mode Interface, e.g. [CWSDPMI](http://sandmann.dotster.com/cwsdpmi/) -- 386DX (with FPU) or better with VGA +- Plays on a 386DX with VGA, but a 486 or better is highly recommended - At least 4MB of RAM - Sound Blaster (or no sound) |