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author | Juan J. Martinez <jjm@usebox.net> | 2023-06-26 20:21:40 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-06-26 20:21:40 +0100 |
commit | 8cb23f31b6973ba90bf0dc23ffbac73c7ec0bdce (patch) | |
tree | 1f86cddee55a70bdd50684790abfddfe90f02cc6 /README.md | |
parent | 39e34a5377533733340fd1117719bcd42ac782ee (diff) | |
download | gold-mine-run-8cb23f31b6973ba90bf0dc23ffbac73c7ec0bdce.tar.gz gold-mine-run-8cb23f31b6973ba90bf0dc23ffbac73c7ec0bdce.zip |
Infra work for the audio
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 3 |
1 files changed, 3 insertions, 0 deletions
@@ -15,11 +15,14 @@ Development: - GNU Make - DJGPP C (using GCC 12.1.0; other may work) +- [libmikmod](https://mikmod.sourceforge.net/) - DOSBOX - tools: Python 3 and PIL (or Pillow) library For DJGPP I recommend cross-compilation using [build-djgpp](https://github.com/andrewwutw/build-djgpp/). +Set `LIBMIKMOD_BASE` env variable to your libmikmod sourceis with the DOS library compiled and ready to use. + You can build the game with `make` and run it in DOSBOX with `make run`. ## Author |