aboutsummaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorJuan J. Martinez <jjm@usebox.net>2023-06-27 12:03:06 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-06-27 12:03:06 +0100
commit67a81f6c3b5cf3727f017a4ebd58b833481e4b49 (patch)
treef3a4a8d92221192768bb29e7b156118511010745 /README.md
parentd4dbe354bdd37387ec31ebedac57ba2221edb927 (diff)
downloadgold-mine-run-67a81f6c3b5cf3727f017a4ebd58b833481e4b49.tar.gz
gold-mine-run-67a81f6c3b5cf3727f017a4ebd58b833481e4b49.zip
Typo
Diffstat (limited to 'README.md')
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 7ca35c4..a5a758d 100644
--- a/README.md
+++ b/README.md
@@ -21,7 +21,7 @@ Development:
For DJGPP I recommend cross-compilation using [build-djgpp](https://github.com/andrewwutw/build-djgpp/).
-Set `LIBMIKMOD_BASE` env variable to your libmikmod sourceis with the DOS library compiled and ready to use.
+Set `LIBMIKMOD_BASE` env variable to your libmikmod sources with the DOS library compiled and ready to use.
You can build the game with `make` and run it in DOSBOX with `make run`.