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authorJuan J. Martinez <jjm@usebox.net>2023-07-27 09:37:53 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-07-27 09:37:53 +0100
commitcdfbad1df2d28b8efb2f7fae5850df56ecf6f8ff (patch)
treeb4117136464e47d3873765093299fe0a027c0075 /src/Makefile
parent6229bb89249c5b842a36b0b7982cc25b47bbafdf (diff)
downloadgold-mine-run-cdfbad1df2d28b8efb2f7fae5850df56ecf6f8ff.tar.gz
gold-mine-run-cdfbad1df2d28b8efb2f7fae5850df56ecf6f8ff.zip
Properly count entities and sure we support enough
This accounts: - entities on the map - entities that will be spawn to unlock doors - the time monster
Diffstat (limited to 'src/Makefile')
-rw-r--r--src/Makefile3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Makefile b/src/Makefile
index 6984376..0295073 100644
--- a/src/Makefile
+++ b/src/Makefile
@@ -34,8 +34,9 @@ palette.o: ../data/sprites.png
$(IMG_OBJS): %.o: ../data/%.png
../tools/pngpix.py $< $@
+# max-ents is MAX_ENTITY - 1 to account for the time monster
$(MAP_OBJS): %.o: ../data/%.json
- ../tools/map.py --max-ents 15 $< $@
+ ../tools/map.py --max-ents 19 $< $@
$(WAV_OBJS): %.o: ../data/%.wav
../tools/raw.py $< $@