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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-10 23:06:59 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-10 23:06:59 +0100 |
commit | 1ae6a63f79edd72aa39c7f7e2bca5182a68592b4 (patch) | |
tree | 5c928964bd367019bdbd76db27841211680f7f0d /src/entities.h | |
parent | acb17f540cd8bc3a1e50ae4ab22b97620b55673b (diff) | |
download | gold-mine-run-1ae6a63f79edd72aa39c7f7e2bca5182a68592b4.tar.gz gold-mine-run-1ae6a63f79edd72aa39c7f7e2bca5182a68592b4.zip |
Draw entities in order
This makes a difference on the less powerful machines and helps avoiding
flickering.
Diffstat (limited to 'src/entities.h')
-rw-r--r-- | src/entities.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/entities.h b/src/entities.h index 169e582..ca2bb1f 100644 --- a/src/entities.h +++ b/src/entities.h @@ -6,6 +6,11 @@ #define WALK_DELAY 8 +#define USED_FREE 0 +#define USED_BG 1 +#define USED_FG 2 +#define USED_PLAYER 3 + typedef struct entity_s { uint8_t used; @@ -30,6 +35,9 @@ void entities_init(); Entity *entities_new(); void entities_update(); +/* MUST be run before draw */ +void entities_sort(); +/* also erases/draws the player */ void entities_draw(); void entities_warp_out_all(); |