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authorJuan J. Martinez <jjm@usebox.net>2023-06-22 22:58:22 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-06-22 22:58:22 +0100
commit296a184b4a102a5224a0c7cb209b111cbbc482a6 (patch)
treebff7a8b90e2532c389f5e3de6f2bb52d7c97c779 /src/game.h
parent8524301a3c4348a8efd608f39dd4a9fd1991e775 (diff)
downloadgold-mine-run-296a184b4a102a5224a0c7cb209b111cbbc482a6.tar.gz
gold-mine-run-296a184b4a102a5224a0c7cb209b111cbbc482a6.zip
Game over screen
Also move private defines to the game module.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/game.h b/src/game.h
index a13bdb9..3058018 100644
--- a/src/game.h
+++ b/src/game.h
@@ -1,17 +1,6 @@
#ifndef _GAME_H
#define _GAME_H
-#define GAME_LIVES_START 3
-#define GAME_LIVES_MAX 9
-#define GAME_TIME_MAX 60
-
-#define HUD_CLEAN 0
-#define HUD_LIVES 1
-#define HUD_SCORE 2
-#define HUD_STAGE 4
-#define HUD_TIME 8
-#define HUD_ALL 255
-
void run_game();
void add_score(uint8_t v);
uint32_t get_hiscore();