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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-03 21:40:42 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-03 21:40:42 +0100 |
commit | 4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da (patch) | |
tree | 5e84fc575df54a29097c9356ccc2e39988990dfd /src/pickup.c | |
parent | a225a6cf64b4c011fea851acb7dd424a1e957655 (diff) | |
download | gold-mine-run-4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da.tar.gz gold-mine-run-4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da.zip |
Sound queue
This is to queue sounds and play them when we update the screen, so the
sounds are synced with the action.
It is required because the MikMod_Update function updates on the clock
int, and is not synced with the VGA's vsync.
Diffstat (limited to 'src/pickup.c')
-rw-r--r-- | src/pickup.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/pickup.c b/src/pickup.c index 7036891..91e44b2 100644 --- a/src/pickup.c +++ b/src/pickup.c @@ -136,7 +136,7 @@ void pickup_wait_update(Entity *e) if (e->counter-- == 0) { e->update = pickup_in_update; - sound_play_efx(EFX_WARP); + sound_queue_efx(EFX_WARP); } } @@ -174,7 +174,7 @@ void pickup_update(Entity *e) if (e->counter++ == MAX_TTL) { effect_out_init(e); - sound_play_efx(EFX_WARP); + sound_queue_efx(EFX_WARP); return; } @@ -208,6 +208,6 @@ void pickup_update(Entity *e) break; } e->used = 0; - sound_play_efx(EFX_PICKUP); + sound_queue_efx(EFX_PICKUP); } } |