aboutsummaryrefslogtreecommitdiff
path: root/src/pickup.c
diff options
context:
space:
mode:
authorJuan J. Martinez <jjm@usebox.net>2023-07-03 21:40:42 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-07-03 21:40:42 +0100
commit4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da (patch)
tree5e84fc575df54a29097c9356ccc2e39988990dfd /src/pickup.c
parenta225a6cf64b4c011fea851acb7dd424a1e957655 (diff)
downloadgold-mine-run-4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da.tar.gz
gold-mine-run-4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da.zip
Sound queue
This is to queue sounds and play them when we update the screen, so the sounds are synced with the action. It is required because the MikMod_Update function updates on the clock int, and is not synced with the VGA's vsync.
Diffstat (limited to 'src/pickup.c')
-rw-r--r--src/pickup.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/pickup.c b/src/pickup.c
index 7036891..91e44b2 100644
--- a/src/pickup.c
+++ b/src/pickup.c
@@ -136,7 +136,7 @@ void pickup_wait_update(Entity *e)
if (e->counter-- == 0)
{
e->update = pickup_in_update;
- sound_play_efx(EFX_WARP);
+ sound_queue_efx(EFX_WARP);
}
}
@@ -174,7 +174,7 @@ void pickup_update(Entity *e)
if (e->counter++ == MAX_TTL)
{
effect_out_init(e);
- sound_play_efx(EFX_WARP);
+ sound_queue_efx(EFX_WARP);
return;
}
@@ -208,6 +208,6 @@ void pickup_update(Entity *e)
break;
}
e->used = 0;
- sound_play_efx(EFX_PICKUP);
+ sound_queue_efx(EFX_PICKUP);
}
}