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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-03 21:40:42 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-03 21:40:42 +0100 |
commit | 4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da (patch) | |
tree | 5e84fc575df54a29097c9356ccc2e39988990dfd /src/player.c | |
parent | a225a6cf64b4c011fea851acb7dd424a1e957655 (diff) | |
download | gold-mine-run-4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da.tar.gz gold-mine-run-4ef8cf8b3d9ad5235aa858a68f70a8aaf2b356da.zip |
Sound queue
This is to queue sounds and play them when we update the screen, so the
sounds are synced with the action.
It is required because the MikMod_Update function updates on the clock
int, and is not synced with the VGA's vsync.
Diffstat (limited to 'src/player.c')
-rw-r--r-- | src/player.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/player.c b/src/player.c index 8d80923..c07cc34 100644 --- a/src/player.c +++ b/src/player.c @@ -165,7 +165,7 @@ void player_update() momentum = 0; frame = FRAME_JUMPING; gravity = GRAVITY_UP; - sound_play_efx(EFX_JUMP); + sound_queue_efx(EFX_JUMP); } } else @@ -278,7 +278,7 @@ void player_update() if (map_update_gold(x + (dir == DIR_LEFT ? 7 : 8), y + 15)) { add_score(10); - sound_play_efx(EFX_GOLD); + sound_queue_efx(EFX_GOLD); } } @@ -325,13 +325,13 @@ void player_hit() if (use_pickaxe()) { invuln = INVULN_TIME; - sound_play_efx(EFX_HIT); + sound_queue_efx(EFX_HIT); } else { dying = 1; frame = FRAME_DYING; gravity = GRAVITY_UP; - sound_play_efx(EFX_DEATH); + sound_queue_efx(EFX_DEATH); } } |