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authorJuan J. Martinez <jjm@usebox.net>2023-06-20 22:31:57 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-06-20 22:31:57 +0100
commitd489b6ef92ae9f61bbceb5f594026a51e71538f2 (patch)
treef0bb53c68f5f8bd6fc4e3df97a5016a8e58224cf /src/player.c
parent8ad4c1aa98144a1799f340a44c80a0e461ced683 (diff)
downloadgold-mine-run-d489b6ef92ae9f61bbceb5f594026a51e71538f2.tar.gz
gold-mine-run-d489b6ef92ae9f61bbceb5f594026a51e71538f2.zip
Add gold support
- added gold layer to the map - the player can collect gold - updates the score - TODO: end of stage
Diffstat (limited to 'src/player.c')
-rw-r--r--src/player.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/player.c b/src/player.c
index 1528337..4fe916e 100644
--- a/src/player.c
+++ b/src/player.c
@@ -4,6 +4,7 @@
#include "vga.h"
#include "map.h"
#include "data.h"
+#include "game.h"
#include "player.h"
@@ -189,6 +190,9 @@ void player_update()
delay = 0;
frame = FRAME_STANDING;
}
+
+ if (map_update_gold(x + (dir == DIR_LEFT ? 7 : 8), y + 15))
+ add_score(10);
}
void player_erase()