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author | Juan J. Martinez <jjm@usebox.net> | 2023-07-08 22:35:16 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-08 22:35:16 +0100 |
commit | 8871729a65615df0eab213bbbf942abe75771704 (patch) | |
tree | 34a4ab0f412c34383799e14816d1dfe288705085 /src/sound.h | |
parent | 5ae0b6490f5fd138f4cbf5c084680bb03b2fff05 (diff) | |
download | gold-mine-run-8871729a65615df0eab213bbbf942abe75771704.tar.gz gold-mine-run-8871729a65615df0eab213bbbf942abe75771704.zip |
Avoid drawing the whole screen on each frame
This allows supporting 386DX "just about" (there will be flickering).
Diffstat (limited to 'src/sound.h')
-rw-r--r-- | src/sound.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/sound.h b/src/sound.h index cd7c20c..d8b14ac 100644 --- a/src/sound.h +++ b/src/sound.h @@ -18,9 +18,6 @@ void sound_update(); void sound_music_pattern(uint16_t pat); void sound_play_efx(uint8_t efxno); -void sound_queue_efx(uint8_t efxno); -void sound_play_queue(); - void sound_mute(); void sound_unmute(); |