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authorJuan J. Martinez <jjm@usebox.net>2023-08-10 12:09:06 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-08-10 12:09:06 +0100
commitcd2296358a03ab9ca4d6c017262735eaa63b5fdb (patch)
treeae8f4c39e5936556a93a9468b98e4eb7eecdadca /src/sound.h
parentb26a8cb5ba0c6d4e766ea0de3505fe39e542ee5e (diff)
downloadgold-mine-run-cd2296358a03ab9ca4d6c017262735eaa63b5fdb.tar.gz
gold-mine-run-cd2296358a03ab9ca4d6c017262735eaa63b5fdb.zip
Don't use the "nos" driver1.1
This fixes: - crash when exiting after running the game with the no sound (nos) driver - occasional "pauses" when running the game with no sound
Diffstat (limited to 'src/sound.h')
-rw-r--r--src/sound.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sound.h b/src/sound.h
index 2446b68..4e1085d 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -19,7 +19,7 @@ enum {
#define PAT_GAMEOVER 4
#define PAT_PLAY 5
-uint8_t sound_init(uint8_t nosound);
+uint8_t sound_init();
void sound_free();
void sound_update();