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author | Juan J. Martinez <jjm@usebox.net> | 2023-08-10 12:09:06 +0100 |
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committer | Juan J. Martinez <jjm@usebox.net> | 2023-08-10 12:09:06 +0100 |
commit | cd2296358a03ab9ca4d6c017262735eaa63b5fdb (patch) | |
tree | ae8f4c39e5936556a93a9468b98e4eb7eecdadca /src/sound.h | |
parent | b26a8cb5ba0c6d4e766ea0de3505fe39e542ee5e (diff) | |
download | gold-mine-run-cd2296358a03ab9ca4d6c017262735eaa63b5fdb.tar.gz gold-mine-run-cd2296358a03ab9ca4d6c017262735eaa63b5fdb.zip |
Don't use the "nos" driver1.1
This fixes:
- crash when exiting after running the game with the no sound (nos)
driver
- occasional "pauses" when running the game with no sound
Diffstat (limited to 'src/sound.h')
-rw-r--r-- | src/sound.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sound.h b/src/sound.h index 2446b68..4e1085d 100644 --- a/src/sound.h +++ b/src/sound.h @@ -19,7 +19,7 @@ enum { #define PAT_GAMEOVER 4 #define PAT_PLAY 5 -uint8_t sound_init(uint8_t nosound); +uint8_t sound_init(); void sound_free(); void sound_update(); |