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authorJuan J. Martinez <jjm@usebox.net>2023-07-08 22:35:16 +0100
committerJuan J. Martinez <jjm@usebox.net>2023-07-08 22:35:16 +0100
commit8871729a65615df0eab213bbbf942abe75771704 (patch)
tree34a4ab0f412c34383799e14816d1dfe288705085 /src/sound.h
parent5ae0b6490f5fd138f4cbf5c084680bb03b2fff05 (diff)
downloadgold-mine-run-8871729a65615df0eab213bbbf942abe75771704.tar.gz
gold-mine-run-8871729a65615df0eab213bbbf942abe75771704.zip
Avoid drawing the whole screen on each frame
This allows supporting 386DX "just about" (there will be flickering).
Diffstat (limited to 'src/sound.h')
-rw-r--r--src/sound.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/sound.h b/src/sound.h
index cd7c20c..d8b14ac 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -18,9 +18,6 @@ void sound_update();
void sound_music_pattern(uint16_t pat);
void sound_play_efx(uint8_t efxno);
-void sound_queue_efx(uint8_t efxno);
-void sound_play_queue();
-
void sound_mute();
void sound_unmute();