diff options
author | Juan J. Martinez <jjm@usebox.net> | 2023-07-08 12:46:24 +0100 |
---|---|---|
committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-08 12:46:24 +0100 |
commit | 6f18c3bae8c64ad52b541f95dde10110697e8b20 (patch) | |
tree | 7e14c32f120cbab32875043ecb51343586a73378 /src/text.c | |
parent | f515c558088a232e0796bfb3e46b6d969f5f204a (diff) | |
download | gold-mine-run-6f18c3bae8c64ad52b541f95dde10110697e8b20.tar.gz gold-mine-run-6f18c3bae8c64ad52b541f95dde10110697e8b20.zip |
Don't draw the player out of screen
We don't have clipping now, so we can't draw out of the screen.
Also we want to NOT draw the player during the gameover delay.
Diffstat (limited to 'src/text.c')
0 files changed, 0 insertions, 0 deletions