diff options
author | Juan J. Martinez <jjm@usebox.net> | 2023-07-04 22:28:50 +0100 |
---|---|---|
committer | Juan J. Martinez <jjm@usebox.net> | 2023-07-04 22:28:50 +0100 |
commit | 81efbd3a866fe3f99768b03c341b7b9d11dda9de (patch) | |
tree | 4dca4944c40c8800c198ab29d292ed3409b4a12b /src/tmonster.c | |
parent | b0100ff9fc763c9d3e5a72155cfa8331a1c6ac3c (diff) | |
download | gold-mine-run-81efbd3a866fe3f99768b03c341b7b9d11dda9de.tar.gz gold-mine-run-81efbd3a866fe3f99768b03c341b7b9d11dda9de.zip |
Add time monster
Diffstat (limited to 'src/tmonster.c')
-rw-r--r-- | src/tmonster.c | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/tmonster.c b/src/tmonster.c new file mode 100644 index 0000000..30d5714 --- /dev/null +++ b/src/tmonster.c @@ -0,0 +1,86 @@ +#include <stdint.h> +#include <stdlib.h> + +#include "vga.h" +#include "map.h" +#include "entities.h" +#include "game.h" + +#include "player.h" + +#include "tmonster.h" + +#define WAIT 120 +#define MOVE_TIME 90 + +static const Rect frames[2 * 4] = +{ + /* right */ + { 96, 16, 144, 144 }, + { 80, 48, 144, 144 }, + + /* not used */ + { 0, 0, 144, 144 }, + { 0, 0, 144, 144 }, + + /* left */ + { 96, 16, 144, 144 }, + { 96, 48, 144, 144 }, + + /* not used */ + { 0, 0, 144, 144 }, + { 0, 0, 144, 144 } +}; + +void tmonster_init(Entity *e) +{ + e->y = 16; + e->x = 32 + (rand() % 256); + e->dir = e->x > 160 ? DIR_LEFT : DIR_RIGHT; + e->frames = (const Rect *)frames; + e->update = tmonster_wait_update; +} + +void tmonster_wait_update(Entity *e) +{ + e->delay++; + e->frame = (e->delay & 2) ? 1 : 0; + + if (e->delay == WAIT) + { + e->delay = 0; + e->frame = 1; + e->update = tmonster_update; + } +} + +void tmonster_update(Entity *e) +{ + e->delay++; + if (e->delay == WAIT * 2) + e->delay = 0; + + if (e->delay < MOVE_TIME) + { + if (e->x > player_x() && e->x > 0) + { + e->dir = DIR_LEFT; + e->x--; + } + if (e->x < player_x() && e->x < (MAP_W * MAP_TILE_W) - 16) + { + e->dir = DIR_RIGHT; + e->x++; + } + if (e->y > player_y() && e->y > 0) + e->y--; + if (e->y < player_y() && e->y < (MAP_H * MAP_TILE_H) - 16) + e->y++; + } + + if (player_collision(e)) + { + player_hit(); + reset_time(); + } +} |